What Is It?
In game-based training, computer-based games and simulations provide instruction for trainees. These games are designed with embedded training strategy to facilitate learning. On the back-end, these simulations provide automated performance assessment tool for trainers and instructors.
How Does It Work?
This assessment system relies on domain ontologies that capture the key cognitive constructs to be taught and measured. Bayesian networks are then derived from the domain ontologies and used to make probabilistic predictions of skills and abilities based on observable player actions. The system is capable of outputting multiple representations of performance, including: graphical event curves, competency summaries for individuals and teams, and Afloat Training Group criterion scoring.
What Will It Accomplish?
These advanced training systems will yield insights about personnel skillsets, either individually or in a team environment, that are otherwise difficult to assess through conventional means, such as observed actions. Its automation will reduce the demands placed on instructors and human evaluators of performance.