Infantry Immersion Trainer

What Is It?


A former tomato-packaging plant converted into a 32,000 square-foot military urban training center at Camp Pendleton, Calif.

How Does It Work?


Uses sets, sound systems and special effects – including holograms and pyrotechnics – to simulate a Southwest Asian village in the midst of combat. Equipped with laser-tag-like weaponry, Marines walk through realistic dwellings, alleys and other settings, encountering civilians and enemy combatants for a more realistic training experience.

What Will It Accomplish?


Outside of the technological enhancements, the $2.5M investment in reconfiguring the facility will be invaluable to U.S. forces preparing for deployment overseas.

The Infantry ImmersionTrainer (IIT) is a revolutionary training system that prepares Marines and Sailors for deployment to today’s battlefields. The facility uses virtual reality to re-create foreign urban scenes – right down to the sounds and smells – to give troops the necessary skills to win and survive in battle overseas.

The first IIT facility opened for daily operation in December 2007. Lodged at the I Marine Expeditionary Force Battle Simulation Center at Camp Pendleton, Calif., it represents 10 years worth of science and technology investment by the Office of Naval Research.

IIT blends real and advanced virtual technologies that will:

  • Lead to significant advances in Marine Corps training and combat readiness The virtual environment places warfighters in a realistic combat scene, confronting them with a range of possible scenarios that require split-second decisions and action. The high-tech simulation provides a safe environment for learning how to prevent fatal errors before troops are exposed to the real threat.
  • Improve mission performance through cutting-edge training technology
  • Software based-systems allow for rapid improvement of training delivery and the simulated scenarios can be tailored to suit mission or individual needs.
  • Save the lives of Marines and warfighters
  • The trainer’s repeatable and scaleable scenarios increase skills in less time. The sights, sounds and smells of combat are reproduced in exacting detail.

Research Opportunities

  • Artificial intelligence for computer generated opposing forces and non-combatants
  • Accurate, high-speed and low-cost body position and gesture tracking
  • Realistic haptic representation of collision and weapon impact

Point of Contact


Roy Stripling
roy.stripling@navy.mil

* Some pages on this website provide links which require Adobe Reader to view.